Thirsty's RVA — Game Library
Thirsty's RVA
Richmond, Virginia · Southside · ThirstysRVA.com
Game Library
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Every Tuesday · 6:30pm
Tuesday Game Night
Open gaming from our full library. All skill levels welcome.
Monthly · Third Wednesday · 6:00pm Sharp
Deception!! Night
A dedicated evening of hidden role and social deduction gaming. Watch for the monthly announcement.
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The Menu
★ = expansions available  ·  player counts in parentheses  ·  games listed in multiple categories where relevant
The Catalog
Alphabetical · full descriptions · ★ expansions listed below each entry

A

Among Us4–15 players · 20–40 min · Digital · Xbox
The social deduction phenomenon. Crewmates complete tasks on a spaceship while hidden Impostors sabotage and eliminate them. Discuss, vote, and eject suspects. Free to play on phones — no controllers needed, just the Xbox on the TV.
Archeologic1–4 players · 40 min
Tile-laying puzzle game with an archaeological theme. Players excavate and reconstruct ancient sites by strategically placing dig tiles. Clean design, satisfying spatial reasoning.
Attack2 players · 20–40 min
A rare asymmetric marble strategy game — almost certainly a small-press or handmade original, likely from the 1970s or 80s. One player controls 24 attackers trying to occupy the 11 spaces of a defended zone; the other controls just 2 defenders who must stop them. Attackers move forward only; defenders move in any direction and can jump and capture attackers checkers-style. The catch: if a jump is available the defender must take it, and if they miss it, the attacker can capture and remove one of the two defenders. A marble variant of the medieval Fox and Geese family of asymmetric hunt games. A genuine one-of-a-kind piece.
7 Wonders3–7 players · 30 min
Draft cards across three ages to grow your civilization's wonder, military, commerce, and science simultaneously. Plays 7 with almost no downtime — everyone acts at once.
7 Wonders: Duel 2 players · 30 min
Head-to-head civilization building with three distinct paths to victory: military conquest, scientific supremacy, or civic prestige. Tighter and more confrontational than the original.

Pantheon · Agora

Abalone2 players · 30 min
Push your opponent's marbles off the hexagonal board using numerical advantage. Simple rules, deep play. Two copies available.
Arkham Horror1–6 players · 3+ hrs
Cooperative investigation and survival in Lovecraft's Arkham. Investigators race against an awakening Ancient One while gates to other worlds tear open around the city. Deep and punishing.
Azul2–4 players · 30–45 min
Draft colored tiles from the factory displays to complete your palace wall. Deceptively abstract and surprisingly cutthroat. One of the great modern gateway designs.
Azul: Queen's Garden2–4 players · 45–60 min
Standalone Azul variant using hexagonal tiles to plant a garden for the Queen. Fresh take on the same drafting core.

B

Battlestar Galactica 3–6 players · 2–3 hrs
Survive the Cylon attack while secret traitors sabotage the fleet from within. A hidden-traitor game with genuine mechanical weight — managing resources, flying vipers, and running crises while wondering who just failed that skill check on purpose. Airlock house rule card included.

Airlock House Rule (custom printed card)

Betrayal at Baldur's Gate3–6 players · 60–90 min
Explore a D&D city that assembles tile by tile until someone triggers a haunt and turns traitor. 50 possible scenario haunts set in the Forgotten Realms.
Betrayal at House on the Hill3–6 players · 60–90 min
Explore a haunted mansion that builds itself tile by tile until a Haunt triggers — then one player becomes the traitor and the scenario shifts entirely. 50 unique haunts. 3rd Edition.
Blood on the Clocktower5–20 players · 2–3 hrs
The gold standard of hidden role games. A Storyteller moderates as good and evil factions battle in the cursed town of Ravenswood Bluff. Dead players stay active and continue to participate. Dozens of character sets at varying complexity levels. The most replayable game in the genre.
Booty Snatcherslocal original
A unique resource game designed by Thirsty's own Keyan Herron.
Brightcast2 players · 10–15 min
1v1 spellcaster card battler. Assemble five different spellcasters or five of the same kind to win. Deceptively simple with hidden depth — special abilities, dragons, and blocking mechanics keep it tight. Quick to learn, easy to replay.
Bristol 13502–9 players · 20–40 min
Race your cart out of plague-ridden Bristol before you get stuck with infected passengers. Hidden role semi-cooperative with room for up to nine. Fast and mean.

C

Cards Against Humanity4–30 players · open
Fill-in-the-blank offensive humor. You know this one. Adults only.
Castles of Burgundy2–4 players · 60–90 min
Dice placement and estate-building in medieval Burgundy. One of the great medium-weight euros — deep decision space, satisfying engine development, excellent at two.
Catan 3–6 players · 60–90 min
The gateway that brought millions into the hobby. Settle an island, harvest resources, trade with your neighbors, and block the roads they need. "And no one wants your stinking sheep."

5–6 Player Extension

Chess 2 players · varies
The eternal abstract. Smart board included for in-person and remote play.

Smart board included

Checkers2 players · varies
Classic.
Clue: D&D Edition3–6 players · 45 min
Clue in the Forgotten Realms. The suspects are adventurers, the weapons are fantasy, the rooms are dungeons.
Clue: RuPaul's Drag Race3–6 players · 45 min
Sashay, accuse. Find out who sabotaged the runway, with what, and in which werkroom.
Codenames2–8 players · 15–30 min
Two rival spymasters give one-word clues to help their team identify secret agents on a grid of words — without touching the assassin. The team version of Codenames; you also have Codenames Duet for two players. One of the great bar games: fast, tense, and accessible to anyone.
Codenames Duet2 players · 15–30 min
Cooperative two-player word association. Each player gives one-word clues to help the other find secret agents before the assassin is hit. Tightly designed.
Coup2–6 players · 15 min
Claim roles you may or may not have. Challenge bluffs. Eliminate rivals. Last player standing wins. The perfect bar filler — teaches in two minutes, plays in fifteen.
The Crew: Mission Deep Sea2–5 players · 20–30 min
Award-winning cooperative trick-taking across 32 escalating missions. Players must fulfill assigned tasks — winning specific tricks in specific orders — all without directly communicating their cards. Deeply addictive. Each mission solved unlocks the next, harder one.
Cyclades 2–5 players · 60–90 min
Bid for the favor of Greek gods to build, fight, sail, and recruit mythological creatures. One of the finest area-control games in the hobby. Matagot XL Collection with all expansions.

Titans · Hades · Monuments (XL Collection)

D

D&D: Bedlam in Neverwinter2–6 players · 60–90 min
Escape-room style mystery set in the city of Neverwinter. Solve and escape.
D&D: Onslaught 2 players · 45–90 min
Competitive miniatures skirmish set in the Forgotten Realms. Build warbands from iconic D&D factions and battle across dynamic scenarios. All faction expansions included.

All faction expansions included

D&D: Rock Paper Wizard3–6 players · 30 min
Cast spells using simultaneous hand gestures aimed at your opponents. D&D-flavored, fast, and chaotic. Great warm-up for longer games.
D&D: Warriors of Krynn1–5 players · 60–120 min
Cooperative campaign game set in the Dragonlance universe during the War of the Lance. Battles escalate across multiple sessions.
Deadwood 18762–9 players · 20–30 min
Hidden traitors race to claim gold in Wild West Deadwood. Identify and eliminate the outlaws before they take the loot. Fast, dirty, and scales to nine players.
Debunked2–5 players · 10–20 min
Strategic card game of logic, reason, and nonsense — the Carl Sagan one. Two decks: one full of fallacious arguments, one full of everything else including logic cards to debunk them and action cards to mess with your opponents. Race to debunk the argument before they do. Simple to learn, harder to master. 13+.
Deception: Murder in Hong Kong4–12 players · 20 min
A Forensic Scientist knows who the murderer is and what they used — but can only communicate via cryptic scene tiles. The killer hides among investigators and misdirects. Argument-driven, fast, replayable. Best at 6–10.
Dice Forge2–4 players · 45 min
Craft custom dice by purchasing new faces and snapping them onto your dice each round. Tactile, clever, and satisfying in a way few games are.
The Dick Sits2–6 players · 30–45 min
You play as a Butt on a quest to sit on as many Dicks as possible. Each Dick card has a Dickficulty rating — roll dice into the built-in Glory Hole, play Drawer Cards to make it easier or harder, and build your Stretch Value with each successful sit. The biggest bottom wins. Exactly as unhinged as it sounds.
Dominion2–4 players · 30 min
The original deck-building game. Buy cards from a market to build your engine, then race to accumulate the most victory points. Every game uses a different market combination.
Doomlings 2–6 players · 45 min
Evolve your species by collecting traits before the extinction event ends the game. Chaotic, spiteful, and fun. All expansions included.

All expansions included

Dune: Imperium1–4 players · 60–120 min
Worker placement meets deck building in the Dune universe. Deploy agents to gain influence across factions while your deck evolves. Intrigue, combat, and spice. One of the best modern designs in the hobby.
Dungeon Mayhem2–4 players · 10–20 min
Fast D&D combat card game. Hit things, heal yourself, steal the win from under your friends.

E

Electronic Battleship2 players · 30 min
Classic naval grid warfare with the iconic electronic sound effects. B4. Miss.
Everdell 1–4 players · 60–80 min
Build a woodland city of critters and constructions through worker placement and hand management. Gorgeous production, deeply satisfying tableau building, and enough card variety to feel fresh across many plays. Bellfaire expansion included.

Bellfaire

Exit: The Game — Lord of the Rings1–4 players · 45–90 min
Single-use escape room experience set in Middle-earth. Solve puzzles and riddles to progress through the adventure. Once played, the components are permanently altered — this is a one-time experience.

F

Fog of Love2 players · 60–120 min
Two-player romantic comedy roleplaying game. Build characters, navigate scenarios, and see if your relationship survives. All covers (original, female couple, male couple) contain identical content — same-sex play is fully supported and the cards were revised in 2018 by trans designer Nikki Valens for better queer inclusivity. One of the few games built around emotional intimacy rather than competition.
Fallout: The Board Game1–4 players · 2–3 hrs
Post-apocalyptic narrative adventure across the Wasteland. Explore the map, face quests, and advance competing faction storylines. Faithful to the source material's tone.
Fluxx: Star / DS9 / Camping2–6 players · 5–30 min
The rules are made of cards. The goal is made of cards. Everything changes every turn. Three themed versions available.
For the Girls2+ players · 30–60 min
Adult party card game built with LGBTQ+ players in mind. Categories include drawing, charades, trivia, and fill-in-the-blank style prompts — all with a queer-friendly lens. Sits comfortably between Cards Against Humanity and something more thoughtfully inclusive.
The Fox in the Forest2 players · 30 min
Fairy tale trick-taking for exactly two players. Win more tricks than your opponent — but not too many. Win too many and you fall like the villain of the story. Special character cards twist the rules just enough to keep every hand interesting.

G

The Game of Memes3–10 players · 20–30 min
Caption meme images. The group votes on the best. You know the format.
The Gang3–6 players · 20–30 min
Cooperative Texas Hold 'Em. Players are dealt poker hands and must silently signal the relative value of their cards, then collectively agree on the ranking order — all without communicating directly. From the same publisher as The Crew. Better with more players.
Gay Sauna 2+ players · varies
The board game. NSFW expansion included.

NSFW Expansion

Golden Girls: Any Way You Slice It2–4 players · 20–30 min
Golden Girls trivia with four categories — Trivia, Dating, Memes, and Who Wore It? Roll to determine your category, answer correctly, and collect cheesecake slices. First to eight slices wins. Thank you for being a friend.
Guillotine2–5 players · 30 min
Collect noble heads during the French Revolution by manipulating a queue of victims. Points for the right heads, penalties for the wrong ones.

H

Hadrian's Wall1–6 players · 30–60 min
Competitive solitaire — each player simultaneously builds their own section of Hadrian's Wall, racing to fill in a complex paper tableau. Deep, satisfying, and plays quickly once learned.
Happy Little Dinosaurs 2–6 players · 30–60 min
Adorable dinosaurs survive increasingly terrible disasters: natural, emotional, and predatory. Spiteful card play beneath a cheerful exterior. All expansions included.

5–6 Player Expansion · Hazards Ahead · End of the World Expansion

Harmonies1–4 players · 30–45 min
Place tiles and tokens to build habitats for woodland animals. Meditative, strategic, and visually beautiful.
Horizons of Spirit Island1–3 players · 90–120 min
Standalone entry point to Spirit Island — full-fat cooperative island defense in a smaller box. Five new spirits drive back colonial invaders using elemental powers. Each spirit plays completely differently. Deeply strategic and highly replayable without requiring the base game.
Hollywood 19475–10 players · 20–40 min
The fifth volume in Facade Games' Dark Cities series. Post-war Hollywood: the Red Scare has arrived and the studios are hunting Communists. Hidden roles — Patriots must expose the Communists before they infiltrate the industry, while Communists try to survive and spread influence. Same sleek book-box presentation as Salem, Tortuga, Bristol, and Deadwood.
Here to Slay2–6 players · 30–90 min
Build a party of fantasy heroes and slay monsters before your opponents do. Interactive card game with lots of interference.
Horrified: Dungeons & Dragons1–6 players · 60 min
Cooperative monster-hunting against iconic D&D creatures. Part of the acclaimed Horrified series — accessible but genuinely tense.

I

Inis2–4 players · 60–90 min
Celtic mythology area control with card-drafting action selection. Three simultaneous win conditions create constant pressure. One of the most elegantly designed area-control games made.
Istanbul: Big Box 2–5 players · 40–60 min
Move your merchant and assistants through Istanbul's bazaar, collecting goods and trading for rubies. A clever routing puzzle with satisfying optimization. Big Box includes all expansions.

Mocha & Baksheesh · Letters & Seals (Big Box)

Incan Gold3–8 players · 20–30 min
Push-your-luck temple exploration. Each turn a card is revealed — more treasure or a hazard. Decide secretly whether to press deeper for a bigger share or escape with what you have. If the same hazard appears twice, everyone still inside loses everything. Five rounds, up to eight players, plays fast.

J

Joking Hazard3–10 players · 30–90 min
Complete three-panel Cyanide & Happiness comics from a shared deck of panels. Offensive. Adults only.
Jumbling Tower2+ players · varies
48 solid wood blocks stacked in a tower. Pull one out, place it on top, don't be the one who knocks it down. It's Jenga. You know Jenga. The crash at the end never gets old.
Just One3–7 players · 20 min
Cooperative one-word clue giving — but duplicate clues cancel each other out. Elegant design that creates unexpected moments of shared anguish.

K

Kemet 2–5 players · 90 min
Egyptian mythology area control powered by divine powers you purchase each round. Fast, aggressive, and deeply strategic. One of the best pure area-control designs in the hobby. Original edition with Ta-Seti expansion, updated rules, and updated component pieces.

Ta-Seti (Set Expansion) · Updated rules & pieces

King of Tokyo2–6 players · 30 min
Kaiju monsters smash Tokyo using custom dice. Roll, push your luck, buy power cards, and knock your rivals out. Instant table hit.
Klask 42–4 players · varies
Physical tabletop dexterity — control magnetic striker pieces to score goals. Fast, loud, and physical.

L

Linkage: ADNA Card Game2–4 players · 10–25 min
Science-themed card game about building DNA strands. Designed by John Coveyou, whose Genius Games line makes science genuinely playable. Accessible and educational without being preachy about it.
Lord of the Rings Risk2–4 players · 2–3 hrs
Classic Risk territory conquest mapped onto Middle-earth. The Free Peoples defend against Sauron's armies across the iconic regions of Tolkien's world.
Lords of Waterdeep 2–5 players · 60–120 min
D&D-themed worker placement. Deploy agents to gather adventurers and complete quests for your hidden Lord of Waterdeep. Clean, accessible, and satisfying. Scoundrels of Skullport expansion adds corruption and a sixth player.

Scoundrels of Skullport

Love Letter2–6 players · 20 min
16 cards, infinite bluffing. Deduce your opponents' cards, protect your own, get your letter to the princess. Infinitely restartable.
Lovecraft Letter2–6 players · 20 min
Love Letter in the Cthulhu mythos. An added insanity mechanic can flip your strategy — powerful cards cost you your mind.

M

Mancala2 players · varies
Ancient West African count-and-capture. One of the oldest games still in active play.
Mass Effect: The Board Game 1–4 players · 2–3 hrs
Cooperative campaign through the Mass Effect universe. All expansions included.

Priority: Hagalaz · all expansions

Mixed Drink2+ players · varies
Drinking card game. You're at a bar.
Monikers 4–16 players · 30–60 min
Three-round party game: full description, then gestures-only, then one word. The same names become exponentially funnier as the round limit tightens. The best large-group party game in the library. 2023 Edition includes Serious Nonsense expansion content.

Serious Nonsense (2023 Edition)

Melissa & Doug Suspended2–4 players · 20 min
Balance dexterity game — hang notched sticks from a central stand without toppling the structure. Tense, tactile, and accessible to all ages.
Monopoly 2–8 players · 2+ hrs
The classic property trading game. Standard edition and Legend of Zelda Collector's Edition available.

Legend of Zelda Collector's Edition

O

Obscurio2–8 players · 40–60 min
Cooperative escape-the-library game where a Grimoire shows illustrated clues to guide your team — but one player is secretly the traitor steering you wrong. Hidden role within a cooperative structure.
One Night Ultimate Werewolf 3–10 players · 10 min
Single-round Werewolf with app narration. No moderator, no elimination, infinitely restartable. Roles may have been swapped during the night — you may not even be what you think you are. Daybreak expansion included.

Daybreak

Operation2–4 players · varies
Steady-hand nerve game. Remove organs without touching the sides or the buzzer goes off.

P

Pandemic2–4 players · 45 min
Cooperative disease control. Four specialists race to cure four diseases before outbreaks cascade out of control. A landmark cooperative design.
Phase 102–6 players · 45–90 min
Rummy-style card game where each player must complete ten specific phases in order — runs, sets, and combinations of both. Players progress through phases at different rates, creating an ever-shifting race dynamic.
Parthenon: Rise of the Aegean3–5 players · 45–75 min
Trade and city-building across the islands of ancient Greece.
Peloponnesian War2 players · 3+ hrs
GMT card-driven wargame of Athens vs. Sparta. For serious historical strategists.
Photosynthesis2–4 players · 30–60 min
Grow trees across a sunlit forest, collecting light points as the sun rotates. Block your opponents' light. Visually stunning abstract strategy.
Pick Your Poison3+ players · 20–30 min
"Would you rather" as a party game. Everyone votes, then argues about the results. There are no good choices.
Poetry for Neanderthals2–10 players · 20 min
Give clues to your team using only one-syllable words. Say a big word and get bopped with an inflatable club. Deceptively funny.
Potion Explosion2–4 players · 30–45 min
Pull marble ingredients from a physical dispenser, triggering satisfying chain reactions to gather resources and brew potions. Uniquely tactile.

Q

The Queer Agenda3+ players · 30–60 min
The original queer party game. Scenarios, debates, and community wisdom.

R

Raiders and Traders: Heroic Age of Greecevaries
Historical trading and raiding in ancient Greece.
Rummikub2–4 players · 45–60 min
Tile-based number game — lay runs and sets of numbered tiles, manipulating what's already on the table to play from your rack. Black travel case. Classic and endlessly playable.
Red Dragon Inn 5: Character Trove 2–8+ players · 45–90 min
Adventurers drink, gamble, and brawl in a tavern after the dungeon. Outlast your companions without running out of gold or passing out. Character Trove expansion pack.
Roma XLI1–9 players · 20–40 min
The sixth Dark Cities volume from Facade Games. Caesar is dead — now nine historical Roman figures vie for control of the Republic. Vote your opponents into exile, build power through endorsements, and break alliances at the right moment. The last player on the map wins Rome. Part Survivor, part social deduction, part tactical card play. Kickstarter edition.
The Resistance: Avalon5–10 players · 30–45 min
Merlin knows the traitors but cannot reveal himself. Good players send teams on quests; evil players secretly fail them. Pure social deduction without elimination. Set in Arthurian legend. The cleanest design in the genre.
Root 2–6 players · 60–90 min
Asymmetric woodland warfare. Each faction plays completely differently — the Marquise de Cat industrializes, the Eyrie Dynasties follow a strict decree, the Woodland Alliance foments revolution. Deep and replayable.

The Riverfolk Expansion · Marauder & Hirelings Pack

S

Say It!3–8 players · 10–15 min
Frantic party game of crazy combos from Gamewright. Draw two prompt cards and race to shout the most entertaining combination answer — "something sticky… you'd find in the couch cushions?" First to call out the target word wins the round. Fast, loud, and genuinely funny with the right group.
Skull2–6 players · 15–20 min
The purest bluffing game ever made. Each player has four discs — three flowers and one skull. Players place discs face-down, then bid on how many they can flip without hitting a skull. The twist: you can always choose to flip your own first. Elegant, tense, and works perfectly at a bar. Win two bids and you win the game.
Salem 16925–12 players · 30–45 min
Hidden witches are gathering evidence against the townspeople. Identify and hang them before they outnumber the innocents. Handles large groups well.
Scythe 1–5 players · 90–120 min
Dieselpunk alternate history. Asymmetric factions compete through area control, engine building, and resource management in 1920s Eastern Europe. All expansions included.

Invaders from Afar · The Wind Gambit · The Rise of Fenris · Encounters · Legendary Box

Secret Hitler5–10 players · 30–45 min
Hidden fascists infiltrate a liberal government. The policy-passing mechanic creates structural paranoia — even loyal liberals can be forced to pass fascist policies, and they have to justify it. A masterwork of the genre.
Senet2 players · 15–30 min
Ancient Egyptian race game, circa 3100 BCE. One of the oldest board games in recorded history.
Sorry!2–4 players · 30 min
Race your pawns home while sending opponents back to start. The classic Hasbro family game — simple, chaotic, and satisfying. The name says it all.
SETI: Search for Extraterrestrial Intelligence1–4 players · 45–60 min
Science-themed engine building about scanning the cosmos for alien signals. Surprisingly compelling and thematically tight.
Slay the Spire: The Board Game1–4 players · 1–2 hrs
Cooperative roguelite dungeon-crawling deck builder faithful to the beloved video game. Build a run, fight bosses, and try not to die.
Splendor2–4 players · 30 min
Collect gem chips to buy cards that generate permanent income to buy better cards. Engine building at its most elegant.
Splendor Duel2 players · 30 min
Head-to-head Splendor with three distinct victory paths and deeper strategic confrontation than the original.
Spy Alley2–6 players · 45 min
Deduce your opponents' secret spy nationalities while collecting equipment for your own mission without giving yourself away.
Spyfall3–8 players · 15 min
One player doesn't know the location. Everyone asks each other questions — the spy tries to deduce where they are while everyone else tries to catch them without revealing the location. DC Comics themed edition.
Stamp Swap2–5 players · 45–60 min
Competitive stamp collection strategy game from Stonemaier Games. Surprisingly engaging.
Star Trek: Five-Year Mission3–7 players · 60 min
Cooperative dice assignment game. Work together to resolve alerts across the ship before the timer expires. Both Original Series and Next Generation crews available.
Star Trek: Star Realms 2–4 players · 20 min
Deckbuilding starship combat with Federation, Klingon, Romulan, and Dominion factions. Fast, replayable, and faithful to the IP.

Borg: Invasion

Sushi Go Party!2–8 players · 20 min
Deluxe pick-and-pass card drafting. The expanded version of Sushi Go — this tin contains 20+ interchangeable menu cards that you mix and match each game to create a custom sushi restaurant. Accessible, fast, and works beautifully at any player count.

T

Taco Cat Goat Cheese Pizza2–8 players · 10 min
Simultaneous slapping card game. Players take turns laying cards while chanting "taco, cat, goat, cheese, pizza" — when the card matches the word, everyone slaps the pile. Last one to slap takes the cards. Special cards trigger physical actions. Loud, chaotic, zero teach time. One of the best bar fillers made.
Terraforming Mars 1–5 players · 2–3 hrs
Compete to make Mars habitable through card-driven engine building. Play corporations, build cities, grow forests, raise the temperature. One of the deepest and most replayable games in the hobby. All expansions included.

Hellas & Elysium · Venus Next · Prelude · Colonies · Turmoil

Ticket to Ride: Europe2–5 players · 45–75 min
Build train routes across Europe. Complete destination tickets, claim key routes, and block your opponents before they block you. The gateway classic.
Tokaido2–5 players · 45 min
Travel the road from Kyoto to Edo, collecting the most beautiful experiences. Meditative and quietly competitive — moving last means getting to choose first.
Top Trumps2+ players · 10–15 min
Stat-comparison card game — flip cards and compare values to win your opponent's deck. Two themed packs: Greek Myths and Great Women. Simple, fast, good filler.
Tortuga 16672–9 players · 20–30 min
Pirates, hidden loyalties, and cannons. Betray the French or sink the Dutch — but get the gold to your side's ship. Hidden role at its most swashbuckling.
Tournament at Avalon3–6 players · 20–30 min
Arthurian trick-taking combat with asymmetric character powers. Win tricks to hurt opponents — but in this tournament, winning tricks hurts you. Standalone companion to Tournament at Camelot; combine both games for 7–8 players.
Tournament at Camelot3–6 players · 20–30 min
Arthurian trick-taking combat — the original in the series. Asymmetric character powers, damage dealt through winning tricks, deception and hand management throughout. Standalone; combine with Tournament at Avalon for 7–8 players.
Trekking the National Parks2–5 players · 30–60 min
Race to claim landmark cards across America's National Parks. Accessible, beautiful, and genuinely educational.
Trekking Through History2–4 players · 30–60 min
Draft historical events across time, planning your itinerary through human history for maximum points.
Twilight Struggle2 players · 2–3 hrs
The Cold War in 110 cards. Consistently ranked among the greatest board games ever designed. One side plays the US, the other the USSR. Every card creates a choice between using it as an event or as operations points — and the wrong choice can lose you the game. Deluxe Edition.
Tyrants of the Underdark2–4 players · 60–90 min
Deck-building area control in the D&D Underdark. Recruit drow, monsters, and demons to dominate the tunnels beneath Faerûn.

U

UNO 2–10 players · varies
You know UNO. Draw four.

UNO Flip

Unstable Unicorns 2–8 players · 30–45 min
Build a unicorn army and tear apart your friends' unicorn armies. Chaotic, spiteful, and somehow always funny. All expansions included.

All expansions included

V

Villainous 2–6 players · 40–80 min
Play as Disney villains, each with a completely unique asymmetric objective. Maleficent needs to curse the kingdom. Ursula needs Triton's trident. Jafar needs the lamp. No two games play the same. Wicked to the Core adds The Evil Queen, Hades, and Dr. Facilier.

Wicked to the Core

W

Wavelength2–12 players · 30–45 min
Teams argue about where a secret target falls on a spectrum between two opposites — Hot vs. Cold, Good vs. Evil, Overrated vs. Underrated. One player gives a clue; their team debates where it lands on the dial. The debates are the game. One of the best conversation-generating party games made — exceptional in a bar setting.
War of the Ring2–4 players · 3–4 hrs
The Lord of the Rings as a deep asymmetric wargame. The Fellowship races to destroy the One Ring in the fires of Mount Doom while Sauron's armies march on the Free Peoples. 2nd Edition.
White Castle1–4 players · 60–80 min
Euro worker placement set in medieval Japan. Players send servants, samurai, and ronin through the gates of a Japanese castle to score points through area control, resource management, and lantern placement. Clean mechanisms and striking production.
Werewords4–10 players · 10 min
Word-guessing meets Werewolf. The Mayor knows the magic word and gives yes/no clues — but the Werewolf wants to mislead the villagers while the Seer tries to help without revealing themselves.
Wyrmspan 1–5 players · 90 min
Build a cavernous dragon sanctuary. Excavate caves, entice dragons, and chain their abilities as your explorer walks through the labyrinth. Engine-building in the Wingspan family with deeper strategic complexity. Dragon Academy expansion included.

Dragon Academy

Y

Yahtzee to Go2+ players · 15–30 min
Travel Yahtzee. Roll five dice, chase combinations, fill your scorecard. Classic.
The Yawning Portal2–6 players · varies
D&D tavern card game. Gather adventurers, share rumors, and survive the night at Waterdeep's most famous inn.

Digital · On the TVs

Risk2–6 players · varies · Digital · Xbox
Classic global domination on the Xbox. Deploy armies, attack territories, hold continents for bonus troops. The digital version handles all the bookkeeping. Play on the TV in the lounge.
Jackbox Naughty Pack1–8 players · 20–45 min · Digital · Xbox
Three original adult party games: Dirty Drawful (explicit drawing prompts — the best game in the pack), Fakin' It All Night Long (social deduction with spicy scenarios), and Let Me Finish (absurdist debate game). The first M-rated release in the Jackbox series. Phone-based play on the Xbox in the lounge.
Jackbox Party Pack 1–111–10 players · 20–60 min · Digital · AppleTV & Xbox
The complete Jackbox library, packs 1 through 11, available on the bar's Xboxes. No controllers needed — players join on their phones. Includes Quiplash, Drawful, Trivia Murder Party, Fibbage, Survive the Internet, Push the Button, Patently Stupid, and dozens more across all eleven packs. Ask staff to launch.
Thirsty's RVA · Richmond VA · Queer Dive Bar & Community Center
★ = expansions available · Games are for patrons in good standing
ThirstysRVA.com/boardgames